devlog 2-3


Hello Everyone!

Things are rolling fairly smoothly. Got a lot done this week. Writing is about 50 percent done. We are averaging about 100 renders per week. I have also started overhauling some of the music. This is not a priority. It is more or less when I come across a track that will work in older scenes while I am looking for music for the current chapter. 

I myself typically will put all the dialog into the code once it's written. Make the renders plug them in. So when you see render counts those are typically in the game ready to go. With the more player agency this chapter brings I have to be careful to have enough to content to be satisfying if for players who may not exploring multiple paths. 

Fog of War is a "novel" with a built in dating simulator. So the story also takes a lot emphasis. I want people to enjoy that as much as they enjoy the girls. I also want players to enjoy the girls even if they are not a chosen a love interest. This important as each girl has her own arc in the story you will explore. 

Kristyn is where this is a challenge. It seems there are large amounts of players that both empathize  with her reasoning and dislike Kristyn for leaving MC. The goal of making those players those who don't understand will be challenging. Also you can never satisfy everyone so you hope to win more than you lose. I also tell people to remember how emotionally charged that moment was. People are not flawless, we make mistakes in moments of high emotion. 

Fog of War is written when you initially gain the respect of those you meet. Don't confuse this as they are immediately attracted to MC.  There is a lot under the surface you have not seen.  As the story progresses you will be tasked with continuing to earn the trust and build--Or erode the trust. Render count is 326. 

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